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If one Planned Burn doesn't take you where you want to go, don't worry. It will give you the distance to your target at that point, the relative speed, and time at which that approach will happen.
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I didn't say it was a great defense.Īlso, if you have set a target in Map View, it will display Closest Approach information to help hone in on getting an encounter. In my defense, I get nervous and my palms get sweaty. Results can vary and it depends a lot on the craft, but Auto Burn easily outperforms me. If you're impatient, you can click the Warp to Next Burn button and it will automatically time-warp you right up to the burn. Once you plan a burn you can either try and execute that burn yourself or you can just click the Auto Burn button and SR2 will try its best to accomplish that burn on its own. We considered calling them Burn Soothsayers, but then we realized that was a dumb name. Notice how it updates the orbit in realtime and immediately lets me know that it found an encounter in the future. Here's a GIF where I planned a collision course with the moon. It will also tell you exactly how long you need to burn (and the direction) to achieve that orbit. From there you can easily drag gizmos around to manipulate that burn and Map View will show the new, predicted orbit. In SimpleRockets 2, you can plan your burns by clicking on your current orbit and adding a Planned Burn.
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With rising fuel prices, we'd hate for you to waste your precious RP-1 guessing how to burn your engines to get where you want to go. Sorry for the slippage, but thanks for sticking with us! We hope it will be worth the wait! I have already purchased some and will be munching on it soon. Please, don't send me any black licorice. We are not going to be launching in October and we are now most likely going to be launching in early November. Hopefully, they will figure this out soon.Īlso, I should probably mention something about schedule (I know my fellow devs love when I talk about the S-word).
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Our service provider is having issues and they are aware of the issue and working on it. I would like to apologize to everyone for the intermittent outages on our websites. I apologize to the BaconAircraft, Tully, CjrLdy, Shigure, and CoolPeach for blowing up their beautiful crafts. And of course, a GIF to make this post look complete. Here are some more great shots I got this weekend. I've spent far too many hours now sitting on the launch pad blowing up parts before realizing that I had long ago crossed the line between working and playing. We also approximate the surface area of parts and use that to determine how much it should react to an explosion. Now larger fuel tanks will create much larger explosions. In addition to the visuals, we also improved the physics of the explosions quite a bit. You might as well embrace it and take advantage of the opportunity and snag some spectacular photos. It happens to even the most experienced rocket surgeons. When you are building rockets, you're most likely going to run into the occasional rapid unscheduled disassembly. Thank you for reading and we hope you enjoy the game! I hope you will enjoy the game as much as we've enjoyed making it!
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I'm really proud of the team and the work we've done in creating what is now the most comprehensive simulator on mobile for building and flying rockets. If I could go back three years ago to when we started this project, I never would have imagined that we would get a fully 3D space simulator with seamless ground-to-space transitions and unprecedented craft customization working on a mobile device.
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We take player suggestions into consideration with every update and it has led to great enhancements to the game such as the procedural rocket engines and jet engines.
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If you have a suggestion, feel free to submit it and make sure to upvote the suggestions that you favor. But, we're not stopping here! You can check out our Roadmap for the list of stuff we are planning to work on. SR2 has been available on Steam for almost a year now, so we've had time to add tons of new features and fix a lot of bugs to get it ready for this mobile release. The only difference is that the graphics are dialed back slightly, but don't get the wrong impression as the game still looks amazing on mobile devices!
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There is an absurd number of features in the game and the mobile version has the same feature set as the PC and Mac versions. You can get it here.Īs usual, here's a new trailer we put together for this special day. After more than three years of development, SimpleRockets 2 is now available on the iOS App Store and Google Play.
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